Api - PMTags

Enum for the different arrangement types

-- CODE language-cs --[Unity C#]
enum PMTags
{
    none = 0,
    high_template,
    low_template,
    backing_track,
    preview,
    victory,
    failure,
    highlight,
    lowlight,
    full_song
};

-- CODE language-cpp --[Unreal C++]
UENUM() enum PMTags
{
    none = 0.   UMETA(DisplayName = "None"),
    high_template = 1   UMETA(DisplayName = "High Template"),
    low_template = 2   UMETA(DisplayName = "Low Template"),
    backing_track = 3   UMETA(DisplayName = "Backing Track"),
    preview = 4   UMETA(DisplayName = "Preview"),
    victory = 5.   UMETA(DisplayName = "Victory"),
    failure = 6.   UMETA(DisplayName = "Failure"),
    highlight = 7   UMETA(DisplayName = "Highlight"),
    lowlight = 8.   UMETA(DisplayName = "Lowlight"),
    full_song = 9.   UMETA(DisplayName = "Full Song")
};