-- CODE language-cs --[Unity C#]
enum PMTags
{
none = 0,
high_template,
low_template,
backing_track,
preview,
victory,
failure,
highlight,
lowlight,
full_song
};
-- CODE language-cpp --[Unreal C++]
UENUM() enum PMTags
{
none = 0. UMETA(DisplayName = "None"),
high_template = 1 UMETA(DisplayName = "High Template"),
low_template = 2 UMETA(DisplayName = "Low Template"),
backing_track = 3 UMETA(DisplayName = "Backing Track"),
preview = 4 UMETA(DisplayName = "Preview"),
victory = 5. UMETA(DisplayName = "Victory"),
failure = 6. UMETA(DisplayName = "Failure"),
highlight = 7 UMETA(DisplayName = "Highlight"),
lowlight = 8. UMETA(DisplayName = "Lowlight"),
full_song = 9. UMETA(DisplayName = "Full Song")
};