-- CODE language-cs --[Unity C#]
void LoadSoundtrack(Int64 soundtrackId);
-- CODE language-cpp --[Unreal C++]
void LoadSoundtrack(int64 soundtrackId);
The soundtrackId is the id field from the SoundtrackOptionData Class.
On success, LoadSoundtrack() will set the global variable serverArrangementsFile which includes a pointer to an array of Arrangements objects
Additional function overloads
-- CODE language-cs --[Unity C#]
void LoadSoundtrackByName(string soundtrackName);
void LoadSoundtrack(Int64 soundtrackId, TransitionInfo transition, bool autoPlay);
-- CODE language-cpp --[Unreal C++]
void LoadSoundtrackByName(FString soundtrackName);