Api - ServerArrangementsData

Class/Struct that holds server arrangements information

-- CODE language-cs --[Unity C#]
class ServerArrangementsData
{
    public Int64  id;
    public string name;
    public string type_id;
    public Int64  parent_id;
    public Int64  creator_id;
    public bool   is_licensed;
    public string licensed_by;
    public string licensed_at;
    public string deleted_at;
    public string created_at;
    public string updated_at;
    public Arrangements[] arrangements;
    public string message;
};

-- CODE language-cpp --[Unreal C++]
struct ServerArrangementsData
{
    int64  id;
    FString name;
    FString type_id;
    int64  parent_id;
    int64  creator_id;
    bool is_licensed;
    FString licensed_by;
    FString licensed_at;
    FString deleted_at;
    FString created_at;
    FString updated_at;
    TArray<Arrangements *> arrangements;
    FString message;
};