-- CODE language-cs --[Unity C#]
class ServerArrangementsData
{
public Int64 id;
public string name;
public string type_id;
public Int64 parent_id;
public Int64 creator_id;
public bool is_licensed;
public string licensed_by;
public string licensed_at;
public string deleted_at;
public string created_at;
public string updated_at;
public Arrangements[] arrangements;
public string message;
};
-- CODE language-cpp --[Unreal C++]
struct ServerArrangementsData
{
int64 id;
FString name;
FString type_id;
int64 parent_id;
int64 creator_id;
bool is_licensed;
FString licensed_by;
FString licensed_at;
FString deleted_at;
FString created_at;
FString updated_at;
TArray<Arrangements *> arrangements;
FString message;
};