Installing | Configuration | Testing
Installing the plugin
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NOTE: If you get a popup for TMP (TextMeshPro), make sure you import that as our UI prefabs use it.
Configuring the Plugin
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In the Inspector window, enter your PlusMusic Project ID and Authentication Token (see below). If you don't have a PlusMusic account yet, you can leave the fields empty to load the default project and its sample tracks to test the plugin.
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Testing the Plugin
Open one of the two supplied sample scenes from Assets/PlusMusic/Scenes/ and play them in the Editor.
You should see some PlusMusic related entries in the console log as the plugin starts and auto loads/plays the first song in your project (or the default project).
After a few seconds of loading time, you should hear the music playing.
NOTE: Your game needs an "Input Manager" installed in order for the UI in our sample scenes to be interactable with the mouse.
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